Freelance UX/UI Developer | Feb 2026 - present
> Designing and developing UX/UI for voice-activated multi-screen games for mobile phones and smart TVs utilizing well-known legacy IPs for a client.
Founder/Creative Director | Dec 2017 - Feb 2026
> Directed, and contributed where needed, UX/UI design, UI art mocks, UI implementation processes, usability (UX) reviews of demos and full builds, user testing (including A/B testing, user feedback and insight gathering, and user metric analysis), IP creation, and art direction for a spectrum of co-dev partners.
> Ensured UX/UI development plans aligned with co-dev partners’ product and business goals; defining success metrics with qualitative and/or quantitative data points.
> Co-dev partner projects included live service AAA PC and console titles such as Harry Potter: Quidditch Champions and Suicide Squad: Kill the Justice League, as well as award-winning indie titles such as Marvel SNAP, Kena: Bridge of Spirits, and Rivals of Aether II.
> Mentored and oversaw career path growth plans for junior, mid, and senior level UX/UI designers and artists.
> Hired and led the entire 15-person development team, along with providing UX/UI design, UI art, and creative direction for the original game IP, A Long Journey to an Uncertain End for PC and Switch.
> Directed and collaborated with a variety of outsourcers for character art, animation, 3D modeling, narrative design, audio composition, and system design.
> Additionally prototyped, built fully playable demos, and pitched two original IP AA game titles to publishers.
Senior UX/UI Designer | Mar 2016 - Nov 2017
> Concepted, prototyped, and implemented the entire UI pipeline for the AAA PC title Armored Warfare and the PC/console title Outer Worlds.
Lead UI Artist | May 2013 - Mar 2016
> Concepted, prototyped, and implemented the entire UI pipeline for the AAA PC title, Armored Warfare.
> Led the UI strike team in implementation and optimization of all UI features.
> Worked closely with an international publisher to iterate based off user testing insights, as well as tweak user experiences for specific international audiences.
Interactive Designer | May 2011 - May 2013
> Created prototype interaction solutions (paper, digital, etc) for rapid iteration, visualization, and user testing.
> Ran user testing sessions for Nexon game products and web services in collaboration with the UX Design team.
> Defined user needs, created user scenarios, articulated user centered goals for design and development teams, as well as created strategies for designing full user experiences and alignment with user expectations and needs.
Graphic/UI Artist | Nov 2010 - May 2011
> Designed and created assets for the Facebook games D&D Heroes of Neverwinter and Deadline: Hollywood Game.
Flash Artist | June 2010 - Aug 2010
> Designed and implemented UI elements for an unreleased console game project.
> Created Flash assets while collaborating with Art, Design, and Programming leads.
Creator | Jan 2009 - Dec 2009
> Designed and created an original, award-winning iPhone app.
> Produced all artwork and animation assets, as well as ran extensive user testing for the app.
QA Tester | Summers 2005-2007 (12 months total)
> Tested the console titles Crash: Tag Team Racing and TimeShift.
> Promoted to "QA Tester, Level 2" in Summer 2007.
MFA, Media Design
BA, Multimedia emphasis
Figma
Photoshop
Illustrator
Unity
Unreal Engine/UMG
Procreate
Final Cut Pro
After Effects
Miro
JIRA/Confluence
Flash (RIP)
Microsoft Office
CryEngine
XD
InDesign
Dreamweaver
Balsamiq
P4
DevTrack
Visio
Blender
Maya
3D Studio Max
Godot
Git
Midjourney
Claude Code
iPhone SDK