The Grinns Tales was Nexon America’s first internally developed social game. It’s set in an eclectic steampunk world inhabited by the simultaneously cute and creepy Grinns.
I came in early on in development to work out the information architecture of the game and wireframe the UI.
Throughout development I worked with both the UX Design group Grinns’ Tale development team to both facilitate and lead user testing sessions, as well as provide feedback on gameplay, layouts, and art styles.
All information architecture layouts were done in Visio. All UI wireframes were created in Illustrator. All UI prototypes were created in Flash.