Experience

Professional

    Crispy Creative

    Founder/Creative Director | Dec 2017 - present
    > Working on a spectrum of UX/UI and other interactive needs for a variety of clients.
    > Developing the original game "A Long Journey to an Uncertain End" for PC.

    Obsidian Entertainment

    Senior UX/UI Designer | Mar 2016 - Nov 2017
    > Concepted, prototyped, and implemented the entire UI pipeline for the AAA PC title "Armored Warfare" and the PC/console title "Outer Worlds".

    UX/UI Designer | May 2013 - Mar 2016
    > Concepted, prototyped, and implemented the entire UI pipeline for the AAA PC title, "Armored Warfare."
    > Led the UI strike team in implementation and optimization of all UI features.
    > Worked closely with an international publisher to iterate based off user testing insights, as well as tweak user experiences for specific international audiences.

    Nexon America

    Interactive Designer | May 2011 - May 2013
    > Created prototype interaction solutions (paper, digital, etc) for rapid iteration, visualization, and user testing.
    > Ran user testing sessions for Nexon game products and web services in collaboration with the UX Design team.
    > Defined user needs, created user scenarios, articulated user centered goals for design and development teams, as well as created strategies for designing full user experiences and alignment with user expectations and needs.

    Liquid Entertainment

    Graphic/UI Artist | Nov 2010 - May 2011
    > Designed and created assets for the Facebook games "D&D Heroes of Neverwinter" and "Deadline: Hollywood Game."

    Seven Studios

    Flash Artist | June 2010 - Aug 2010
    > Designed and implemented UI elements for an unreleased console game project.
    > Created Flash assets while collaborating with Art, Design, and Programming leads.

    "Paper Balloons" App

    Creator | Jan 2009 - Dec 2009
    > Designed and created an original, award-winning iPhone app.
    > Produced all artwork and animation assets, as well as ran extensive user testing for the app.

    Activision Blizzard

    QA Tester | Summers 2005-2007 (12 months total)
    > Tested the console titles "Crash: Tag Team Racing" and "TimeShift."
    > Promoted to "QA Tester, Level 2" in Summer 2007.

Education

    Art Center College of Design

    MFA, Media Design

    Loyola Marymount University

    BA, Multimedia emphasis

Program Knowledge

    Experienced

    Photoshop
    XD
    Illustrator
    Unity
    Final Cut Pro
    Microsoft Office
    Keynote
    Visio
    JIRA
    Confluence
    Flash
    Scaleform

    Intermediate

    Unreal Engine
    UMG
    After Effects
    InDesign
    Dreamweaver
    CryEngine
    Balsamiq
    DevTrack
    P4

    Introductory

    iPhone SDK
    Maya
    3D Studio Max
    Blender